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Devlog
The Factory
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Devlog
Changing the hubworld
July 04, 2022
by
piccolomago
The hubworld was originally made to rapidly test all developed stages. Now the core element of the game is for the most part defined, so it has become necessary to make the hubworld not a single small...
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Unlockable lives
June 19, 2022
by
piccolomago
I have implemented in my project a system of extra unlockable lives, to offer the player the opportunity to improve their robot ( even if minimally ). Such lives can be purchased from the shop (whose...
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Store crystals once collected
June 14, 2022
by
piccolomago
In game, the blue crystal is used as a currency and the green crystal is used to give rewards. It is important that once the level is completed, the collected crystals can not be collected anymore, re...
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Creating a point system to unlock other playable robots
June 11, 2022
by
piccolomago
Collecting all three green crystals unlocks a reward. This reward is calculated by an algorithm in a semi-random way and is based on the game data. One of the rewards assigned is points with which to...
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Adding a score system
June 07, 2022
by
piccolomago
The score takes the time to complete a level and the number of deaths, then use these values to calculate itself. The UI is a work in progress!...
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Working on the shopkeeper
June 05, 2022
by
piccolomago
I'm starting to add the new game mechanics. The shop is the first one I'm adding and there is no shop without a shopkeeper or robot shopkeeper in this case...
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Adding vent to make the level more believable
June 03, 2022
by
piccolomago
In the original version, levels did not appear believable. To start fixing this problem, I made a vent template and placed it at various points in the levels. Now levels appear a bit more real...
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Adding detail to the world
June 02, 2022
by
piccolomago
Making the game feel more alive with decorations...
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Improving visual
May 31, 2022
by
piccolomago
Trying to make the game more visually appealing with vignette and chromatic aberration. original new...
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Improving laser
May 29, 2022
by
piccolomago
As a first step I decided to update the game graphics and since that the laser is the most used obstacle in this game, I have decided to replace the old laser mesh with two new meshes: one for the las...
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The factory devlog 0
May 28, 2022
by
piccolomago
Hi, I'm Stefano Terranova (yes I'm italian) and I'm currently developing a game called The factory. The factory is a top-down action platformer game. I start this game with a simple idea, collecting c...
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