The factory devlog 0
Hi, I'm Stefano Terranova (yes I'm italian) and I'm currently developing a game called The factory.
The factory is a top-down action platformer game.
I start this game with a simple idea, collecting crystals.
Then I added: obstacles to the goal of collecting crystals, a death counter, a time counter, a score and I throw everything in to stages.
There are mainly four types of obstacles:
- Lasers
- moving platforms
- disappearing platforms
- blocks that can crush the player
Since the game was build around the concept of collecting I make another three types of collectables, the green crystal, the key and the stagegoal the generator.
A haven't yet implemented this functionality but what are this collectable for?
- blue crystal (game currency), to buy more lives and upgrades that increase the minimum distance to collect crystals
- green crystal, if you collect all of them, a reward will be given to you
- key, to activate consoles
- generator, the level goal that complete the stage (the only functionality implemented so far)
Now I'm in a state were I would like to get feedback to understand what direction this game should get, so please if you would like to play the game, play it and leave me some feedback.
Files
Get The Factory
The Factory
The factory is out of control, it's up to you to restore the order
Status | Prototype |
Author | piccolomago |
Genre | Action, Platformer |
Tags | 3D, 3D Platformer, Colorful, Prototype, Robots, Sci-fi, Singleplayer, Top-Down, Unity |
Languages | English, Italian |
More posts
- Changing the hubworldJul 04, 2022
- Unlockable livesJun 19, 2022
- Store crystals once collectedJun 14, 2022
- Creating a point system to unlock other playable robotsJun 11, 2022
- Adding a score systemJun 07, 2022
- Working on the shopkeeperJun 05, 2022
- Adding vent to make the level more believableJun 03, 2022
- Adding detail to the worldJun 02, 2022
- Improving visualMay 31, 2022
- Improving laserMay 29, 2022
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