Unlockable lives
The Factory » Devlog
I have implemented in my project a system of extra unlockable lives, to offer the player the opportunity to improve their robot (even if minimally).
Such lives can be purchased from the shop (whose currency is the blue crystals that are collected in each level) or be obtained at the end of the level by collecting all three green crystals.
Because now lives can be unlocked, it seemed clear to me that the minimum number of lives (the lives owned since the start of the game) should drop to three.
Furthermore, the fact of having reduced the number of lives to three creates a greater challenge for the player, who will have to be more cautious in moving within the game levels.
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The Factory
The factory is out of control, it's up to you to restore the order
Status | Prototype |
Author | piccolomago |
Genre | Action, Platformer |
Tags | 3D, 3D Platformer, Colorful, Prototype, Robots, Sci-fi, Singleplayer, Top-Down, Unity |
Languages | English, Italian |
More posts
- Changing the hubworldJul 04, 2022
- Store crystals once collectedJun 14, 2022
- Creating a point system to unlock other playable robotsJun 11, 2022
- Adding a score systemJun 07, 2022
- Working on the shopkeeperJun 05, 2022
- Adding vent to make the level more believableJun 03, 2022
- Adding detail to the worldJun 02, 2022
- Improving visualMay 31, 2022
- Improving laserMay 29, 2022
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